// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 

0001: wait 3000 ms          

//0055: put_player $PLAYER_CHAR at -172.169 -1301.01 10.0
//0055: put_player $PLAYER_CHAR at -1172.03 -52.7652 26.8619



  
//0055: put_player $PLAYER_CHAR at -729.549 -1171.4713 10.2 
:Noname_2
0001: wait 100 ms 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2


0001: wait 100 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 

00D6: if //or
0102:   actor $player_actor stopped_near_point_on_foot 243.1644 -1246.838 11.4 radius 1.0 1.0 1.0 sphere 0
//0102:   actor $player_actor stopped_near_point_on_foot -1158.476 -49.6242 11.4 radius 1.0 1.0 1.0 sphere 0 
then
    00BC: text_highpriority 'soda1' time 400 1

    00D6: if 
    00E1: player 0 pressed_button 4
    then
        01B4: set_player $PLAYER_CHAR can_move 0
        04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 2 weapon 5@ ammo 3@ model 4@
        
        01B1: give_player $PLAYER_CHAR weapon 111 ammo 68 // Load the weapon model before using this        
        0001: wait 300 ms   
        04EB: actor $player_actor crouch 1 9999999 ms
         
        0001: wait 3000 ms              
        04EB: actor $player_actor crouch 0 9999999 ms
        00D6: if
            0039:   5@ == 0 // @ == int
            then
                0006: 5@ = 5 // @ = int
                0247: request_model 263
                :pstnws_124
                0001: wait 0 ms
                00D6: if 
                0248:   model 263 available  
                004D: jump_if_false @pstnws_124 
            end
        01B1: give_player $PLAYER_CHAR weapon 5@ ammo 68 // Load the weapon model before using this 
        01B8: set_player $PLAYER_CHAR armed_weapon_to 0
        0372: set_actor $player_actor anim 0 wait_state_time 60000000 ms  
        01B4: set_player $PLAYER_CHAR can_move 1
    end
end
  

0002: jump @Noname_2
